Thursday, October 2, 2008

Narration Script Updated

The overall view
For recent incidents, so far there have been 5 shootings on school ground in 2008. In 2007, a student killed 33 people at Virginia Tech, which became the most deadliest shooting in America. Another publicized incident happened in 1999. Two Columbine High School students killed 12 students and a teacher, leaving 24 others injured, before committing suicides themselves. Columbine was surely the most infamous school massacre, but it wasn't the first one. In 1966, Charles Whitman from University of Texas went on a shooting rampage from the observation deck of the University building.
Major Shootings and its aftermath
Virginia Tech, Columbine, University of Texas incidents each left 15+ dead, 20+ wounded. These three devastating shootings on school grounds are also considered as the most violent massacres in U.S. History.
A questions on stereotypes
Since the first incident in 1966, there had been 46 notable shootings, 36 of which became publicly renowned. 333 people had died due to the crimes. Many discussion have made about the killers. The media have made accusations on why the individuals made such drastic actions. We, as public, became very familiarized with the stories and formed a general opinions / stereotypes about them. One of the popularized stereotypes is the relationship between the media and the killers. Is it really true?
Introduction to the main issue - Video games, Musicians and the shootings
Since the Columbine incident, many have blamed video games and musicians for the cause of the shootings. Many attacked video games for desensitizing younger gamers, so they're training the gamers to be effective killers.
List of killers who played video games:
Seung Hui Cho - Counterstrike
Eric Harris & Dylan Klebold – Doom and Wolfenstein 3D
Michael Carneal – Doom, Quake and Mortal Kombat
Evan Ramsey – Doom (“Doom made me do it.”)

Overall - media and the shootings
From the previous school shootings, several killers were reported that their actions were reflection of their favorite activities, video games, which lead them to carry on in real life. Seung Hui Cho was reported by The Washington Post that he enjoyed playing Counter-Strike. Eric Harris created his own “Harris Level” on Doom and shared it with others online. Marilyn Manson became the public enemy for influencing Eric Harris on his shootings. Michael Carneal was also another school shooter who enjoyed playing video games.
Evan Ramsey and the video games
In 2007, Evan Ramsey did an interview with Anderson Cooper, titled "In The Mind of a Killer," in which he blamed Doom for his school shooting. During the interview, Evan Ramsey revealed that he had lost his sense of reality due to excessive amount of video gaming.
Interview with Anderson Cooper, CNN Transcript
COOPER: Let's just start from the day. How long in advance -- when did you start planning it? How long in advance of the shooting did you actually seriously start planning it?
EVAN RAMSEY, CONVICTED SCHOOL SHOOTER: About two weeks.
COOPER: What was the initial thought? I mean, when you first thought of it, what was the idea?
RAMSEY: I told myself I have to do something to get everybody to leave me alone. The first thing -- that thought that came to mind, and I took it and ran with it.
COOPER: To leave you alone because they had been picking on you?
RAMSEY: Yes.
COOPER: How were they picking on you?
RAMSEY: I have gotten beat up. I have been spit on, and I have been called names. I have had things thrown at me.
COOPER: When you walked into the school in the morning with that gun, did you have a list in your head of who you wanted to get, who you wanted to kill?
RAMSEY: There was a list of people that I wanted to shoot at. Keep in mind that I didn't understand how life worked at the time. I didn't know that, when you shoot somebody, they don't just get back up.
COOPER: What do you mean?
RAMSEY: I did not understand that if I -- like using myself in using an example, if I pull out a gun and shoot you, there's a good chance that you're not getting back up. You're going to bleed to death and die either right there or on the way to the hospital. And that part of reality didn't click, for whatever reason.
COOPER: I don't know. I think it's just probably hard for some people to believe that you didn't know, you know, dead is dead.
RAMSEY: I -- I based a lot of my knowledge solely on video games.
You shoot a guy in "Doom," and he gets back up. You have got to shoot the things in "Doom" eight or nine times before it dies. And I went with that concept on -- with -- from the video game and added it to life.
COOPER: What did it feel like to pull the trigger?
RAMSEY: I'm going to get what I want. These people -- I'm going to scare these people away. Nobody's going to pick on me. There won't be any more verbal or physical abuse from anybody.
COOPER: So, it felt like relief?
RAMSEY: Yes. There was great relief.
COOPER: What do you want people to know?
RAMSEY: What kids are going through, it's not that bad. I saw my treatment as so bad.
If I would have had somebody to sit down with and say, it's not that bad, you don't have to react this way, there's other means, that it might help somebody. It can always be worse, and it's always going to get better.

CBS News Report, 60 Minutes
Aside from Evan Ramsey's video game influence, he had a real reason for the shooting. In 2001, CBS News report, 60 Minutes, asked Ramsey, “Why did [you] decide to take a shotgun to school?" And Ramsey confesses, “My main objective of going into the high school was to check out, to commit suicide."

Up until when Ramsey decided to commit a suicide, he had a tough life. When he was 7, his father was sent to prison, then his mother slipped into alcoholism. His siblings were shipped off to foster homes. Since third grade, he went to 11 different foster care, which in one of them he was sexually abused. Psychiatrist Dr. John Smith, who examined Evan a few months after the murders, discovered Ramsey's first attempted suicide was at age 10, and he had suffered depression for a long time. Ramsey's friend, Tiffany Gwinn, confirms the fact that he was depressed.

Ramsey's trial focused on domestic violence and his mental conditions, but an interview which was conducted almost a decade after the incident sheds a light into influence of video games. Attempted suicide which sprawled from influence of parental figures / domestic violence / bullied / unstable mental condition, depression / use of recreational drugs / poor academic performance now blames violent video games.

Michael Carneal and the video games
Michael Carneal was known to be a video game fanatic. After his school shooting, a group of family members of the victims filed a $130 million lawsuit against Internet porn websites, video game manufacturers, and makers / distributors of 1995 film “The Basketball Diaries” for being responsible for the killer's actions. Attorneys in the federal lawsuit claim that video games trained Carneal to be a proficient killer and desensitized him to what he was doing.

The case was dismissed in 2001. The 6th U.S. Circuit Court of Appeals ruled that it was "simply too far a leap from shooting characters on a video screen to shooting people in a classroom."

Seung Hui Cho and the video games
Another similar connection between video games and precision of video gamers was made when Seung Hui Cho killed 32 people. Charles Mesloh, Professor of Criminology at Florida Gulf Coast University, told NBC 2 News that he was shocked Cho could have killed 32 people with two handguns and an absence of expert training. When he heard that Cho had killed 32, Mesloh immediately assumed that Cho must have used a shotgun or an assault rifle.

"I'm dumbfounded by the number of people he managed to kill with these weapons," said Mesloh, "The only thing I can figure is that he got close to them and he simply executed them." Mesloh said the killer performed like a trained professional, "He had a 60% fatality rate with handguns - that's unheard of given 9 millimeters don't kill people instantly," said Mesloh, stating that the handguns Cho used were designed for "plinking at cans," not executing human beings.

Online news agency, Newsmax reports “Virginia Tech mass murderer Cho Seung Hui honed his skill as a deadly marksman by playing violent video games.” The online source cites Washington Post Staff Writer, David Cho, that “Several Korean youths who knew Cho Seung Hui from his high school days said he was a fan of violent video games, particularly a game called “Counter-Strike,”” a hugely popular online game in which players join terrorism or counter-terrorism groups and try to shoot each other using all types of guns. And further states, “Playing these violent games can do more than help a player improve his skills, they can help transform him from a player to a killer, psychologists say.”

Seung Hui Cho / Counter-strike connection removal by Washington Post
Another online Columnist, Kyle Orland, posted an interesting founding on Virginia Tech shooting relating to the previous article connecting the Virginia Tech killer and the game Counter-strike. Orland also found a Washington Post story mentioning that the killer played Counter-Strike in high-school, then he discovered that the online version of the Post story was updated soon after, but with a portion of article mentioning the video game mysteriously disappeared. Orland followed up with David Cho of Washington Post, who was responsible for the original report. David Cho said the information was based on talks with some high school acquaintances of Seung Hui Cho, who occasionally saw him playing during high school.

The reporter Cho said there were no solid indication either way whether or not the killer continued to play during three-and-a-half years at college. The killer's roommate reportedly saw Cho on the computer constantly writing, not playing games. Then reporter goes on, adding that a group of Virginia Tech Counter-Strike players he talked to had never heard of Seung Hui Cho, and that he hadn't attended a recent Counter-Strike tournament held on campus.

The reporter Cho continues, “The Counter-Strike connection was removed to make room for more recent, more relevant information.”

Adding to this interesting article, I've obtained a copy of search warrant of Cho's personal belongings from CNN.

List:
Chain from top left closet shelf
Folding knife & combination padlock
Compaq computer from desktop
Assorted documents, notepads, writings from desktop
Combination lock
Dremel tool and case
Nine books, two notebooks, envelopes, from top shelf
Assorted books & pads from lower shelf
Compact discs from desktops
Items from desktop & drawers: winchester multi tool, 3 notebooks, mail, checks, credit card
Items from 2nd door: Kodak digital camera, Citibank statement
Two cases of compact discs from dresser top
Drive: Seagate: 80 Gb
Six sheets of green computer paper
Mirror with blue plastic housing
Dremel tool box with receipt
Dell Latitude service tag


Looking at the list, there are obviously no games, no consoles, no accessories, no game pads, software – nothing gaming related in the killer’s room. Additionally there were no gaming consoles anywhere in the overall dorm room.
The police obtained the killer's hard drives or CDs, but so far, the haven't reported that they found it. It appears that video games didn't immediately contributed to Seung-Hui’s rampage.

But the number of other reports that blames video games for Cho's killings is 7+

The List of articles:
Were video games to blame for massacre? By MSNBC
etc.


Eric Harris & Dylan Klebold and the video games
Like I mentioned earlier, Eric Harris & Dylan Klebold

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